![]() ![]() ![]() In our case, use the field to set the name to Car. It's a good idea to give a descriptive name to each object so that you can understand what they are when dealing with them in events. The object is called NewObject by default - you can see the name at the top of the dialog. This will be followed by the appearance of a dialog box. Go to your new scene by clicking on NewScene.Ĭhoose the Click to add an object option from the Objects panel on the right side.Ĭhoose Sprite from the Add a new object pop-up. Click on the Scenes option in the Project Manager.Ĭreate a new scene using the Click to add a scene option from the drop-down that appears. It contains objects that can be put on the screen.Īs soon as we click on Empty game we see a panel on the left side of our screen. A scene is basically a level in your game (or a menu, inventory, etc.). ![]() Scene is the area where we'll work for most of our time while creating the game. Create a new projectĬlick on CREATE A NEW PROJECT on the Start Page.Ĭlick on Empty game (you might have to scroll down to find this option) in the dialog box that appears and choose the location where you want to save your project. zip file to the directory that you have chosen as the location of our game. ![]() You need to have assets that will be used to create objects for this game. It is available for Windows, macOS as well as Linux.Īfter downloading GDevelop you can proceed with the installation/extraction followed by the launching of GDevelop. If you do not have GDevelop yet, you can download it from GDevelop's official website. The game will also have a score such that it is automatically updated as we get past the cars. The player should dodge the cars on the road. Our primary focus in this tutorial will be to make an endless car game. This tutorial will help you get more familiar with GDevelop. ![]()
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